
Tis I, Mickio!
Game designer by love, human by design
Real name, Michaël Gagnon, born in October 1998, living in Abitibis Témiscamingue, Quebec, Canada.
Graduated from the Cegep de L'Abitibi Témiscamingue in social work in 2021 with a passion for games and making them since childhood
VR CCG For All
Role: Lead Designer
Time of Employment: 2021-2024
Joined the project as the first employee of the lead dev to create the game mechanics, solidify the vision of the project such as lore, aesthetics, future expansions, etc

Yearly Gamejams
Roles: Level design, game design, sound design, occasional spritework, team lead
Awards:Grand prize of the 2024 Rouyn-Noranda Art Museum Game Jam
For three years and counting, a gamejam is done with the same team in order to refine skills and learn new skills in game engine of choice (usually Godot)

Tabletop Games
From abstract board games to tabletop RPGs, anything that gets people to sit around a table is a joy to play and to make

Other Works
My first concrete game design project was a Magic: The Gathering custom set and since then many projects were done such as:
Brawl and Bones, a board game inspired by heroquest
The Dwarves archetype for Collective, a (canceled) CCG where anyone can get their cards voted in